
The Republic have their quirk in fully upgraded Trooper Center units, but with extra sight and the possibility to train and mass their Trooper unit line faster than other civilizations. The Rebel Alliance get the same +30 HP upgrade as the Wookiees, but without the DuraArmor improvement and regeneration, but their Mounted Trooper get +50 instead.
Their lack of Advanced Power Pack is compensated by Droid Upgrades for the Trooper line, but not for the other Trooper Center units and Mechs.
The Confederacy have good Troopers, with 25 more HP, one additional damage, but one less range because the lack of Integrated Rangefinder. They have an additional +2 LOS thanks to their Team Bonus.
Their unique unit is the Berserker, a very fast infantry unit (although with Mounted Trooper armor) that can outrun and close on Strike Mechs.
The Wookiees have the best infantry, with an extra 30 HP, regeneration and 2 DuraArmor for every Trooper Center unit. The best Trooper civilizations by stats are the Wookiees, Confederacy and Rebel Alliance. Troop Center units gain +30 Hit Points and +2 DuraArmor.įortress units (except Air Cruisers) gain +25% Hit Points.įive of the eight civilizations are Trooper civilizations, the exceptions being the Gungans, Trade Federation and Royal Naboo. Gives Troopers +25 Hit Points and +3 attack.īiological units (except Workers) regenerate. Jedi, Troopers, and Jedi Starfighters gain +6 Line of Sight. Trooper Recruit line is created +50% faster +2 LOS / +2 RA (Mounted Troopers do not get range increase)Ģ LOS / +2 RA (Mounted Troopers do not get range increase)
Troop Center units (except Mounted Troopers) get +2 range.Īll Troop Center units are created 20% faster.ĭoubles grenade damage and area of attack.Ĭonverted units/buildings die/are destroyed instead of joining the enemy. Troop Center units (except Mounted Troopers) get +1 range. Gives Mech Factory and Troop Center units (except Anti-Air Troopers) +2 attack. Gives Mech Factory and Troop Center units (except Anti-Air Troopers) +1 attack. Gives Mech Factory and Troop Center units (except Anti-Air Troopers) +1 attack Gives Troop Center units +1 armor and +2 pierce armor. Gives Troop Center units +1 armor and +1 pierce armor. This list does not contain unit upgrades. Marked with blue background are unique technologies. Listed below are all technologies that benefit infantry units.